Video Game Prototype
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Timeline
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January 13, 2020Experience start
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January 21, 2020Weekly feedback from client
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January 28, 2020Weekly feedback from client
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February 4, 2020Weekly feedback from client
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February 11, 2020Weekly feedback from client
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March 3, 2020Weekly feedback from client
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April 7, 2020Experience end
Timeline
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January 13, 2020Experience start
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January 21, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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January 28, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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February 4, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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February 11, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 3, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback. Skipped weeks for reading week and playdays at the college
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March 10, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 17, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 24, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 31, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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April 7, 2020Final deliverable
Final deliverable sent to industry partner.
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April 7, 2020Experience end
Experience scope
Categories
Information technology MediaSkills
game programming communicationDo you have a game idea but no time to build it? Is there a game technology that you would like to research? In this project, small teams of students in the Game Programming Advanced Diploma create a game prototype using a game engine (Unity or Unreal) or by building their own custom C++ engine.
They have the option to develop their own ideas or collaborate with an external client. Can you convince them that they should team up with you?
Learners
- Gameplay video
- Prototype built in Unity, Unreal, or custom made C++ engine
Project timeline
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January 13, 2020Experience start
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January 21, 2020Weekly feedback from client
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January 28, 2020Weekly feedback from client
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February 4, 2020Weekly feedback from client
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February 11, 2020Weekly feedback from client
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March 3, 2020Weekly feedback from client
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April 7, 2020Experience end
Timeline
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January 13, 2020Experience start
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January 21, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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January 28, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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February 4, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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February 11, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 3, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback. Skipped weeks for reading week and playdays at the college
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March 10, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 17, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 24, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 31, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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April 7, 2020Final deliverable
Final deliverable sent to industry partner.
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April 7, 2020Experience end
Project Examples
Requirements
Our first year students are being introduced to the Unity and Unreal engines. Click here for a list of mid-program projects (midstone) currently being built (zoom in and click on the links to see code and video/LinkedIn updates).
Our final year (3rd year) students have experience with game engines and are on their way to building their own C++ engines. Click here for a list of capstone projects that were built during the 2018-2019 academic year (zoom in and click on the links to see code and video/LinkedIn updates).
Project examples include, but are not limited to:
- For Video game companies: Launch a potential new game idea
- For Marketers: Use video games to engage customers and prospects in new ways
- For HR/Education: Immersive game-like experience for onboarding/training
Additional company criteria
Companies must answer the following questions to submit a match request to this experience:
Additional company criteria
Companies must answer the following questions to submit a match request to this experience:
Timeline
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January 13, 2020Experience start
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January 21, 2020Weekly feedback from client
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January 28, 2020Weekly feedback from client
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February 4, 2020Weekly feedback from client
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February 11, 2020Weekly feedback from client
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March 3, 2020Weekly feedback from client
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April 7, 2020Experience end
Timeline
-
January 13, 2020Experience start
-
January 21, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
-
January 28, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
-
February 4, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
-
February 11, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
-
March 3, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback. Skipped weeks for reading week and playdays at the college
-
March 10, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
-
March 17, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
-
March 24, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 31, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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April 7, 2020Final deliverable
Final deliverable sent to industry partner.
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April 7, 2020Experience end