Virtual Reality / Augmented Reality Experience using Unity or Unreal Game Engine

GAME 206 & GAME 208
Closed
Humber College
Toronto, Ontario, Canada
UN
Program coordinator & Professor
3
Timeline
  • September 7, 2020
    Experience start
  • September 12, 2020
    Feedback from industry partner
  • December 5, 2020
    Experience end
Experience
2 projects wanted
Dates set by experience
Preferred companies
Anywhere
Any
Any industries
Categories
Information technology
Skills
game programming
Learner goals and capabilities

Do you want to incorporate Virtual Reality or Augmented Reality in your products? In this Game Engine project, game programming students will work on creating a simple VR experience using the HTC Vive or Oculus Rift or a simple AR experience using the Microsoft Hololens, Mira, or Magic Leap.

Learners
Undergraduate
Any level
100 learners
Project
10 hours per learner
Learners self-assign
Teams of 3
Expected outcomes and deliverables
  • Short gameplay video
  • Game Engine prototype

Project timeline
  • September 7, 2020
    Experience start
  • September 12, 2020
    Feedback from industry partner
  • December 5, 2020
    Experience end
Project Examples

Small teams of Game Programming Advanced Diploma students will work on creating a short VR or AR experience in the context of our Game Engine course. Our students have access to HTC Vives and Oculus Rifts for VR experiences and Microsoft Hololens's, Mira, and Magic Leap for AR experiences. They will work with you to assess your current needs and develop and execute solutions. Depending on your needs, students can address the following:

  • Prototype a simple VR experience tailored to your needs
  • Prototype a simple AR experience tailored to your needs
  • Insight into whether VR or AR would be more suitable for your needs
  • Insight into whether the Unity Game Engine is suitable for your needs

Companies must answer the following questions to submit a match request to this experience:

Provide a sketch or video of the type of experience needed and whether it is a VR or AR experience.

Be available for a call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course, be available for a check-in call, if required.

Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address student's questions.

Provide all 3D models (placeholders work well) and sound effects needed for VR or AR experience.