Virtual Reality / Augmented Reality Experience using Unity or Unreal Game Engine
Timeline
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September 7, 2020Experience start
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September 12, 2020Feedback from industry partner
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December 5, 2020Experience end
Timeline
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September 7, 2020Experience start
-
September 12, 2020Feedback from industry partner
Teams send short gameplay videos for industry partner to review with feedback
-
December 5, 2020Experience end
Categories
Information technologySkills
game programmingDo you want to incorporate Virtual Reality or Augmented Reality in your products? In this Game Engine project, game programming students will work on creating a simple VR experience using the HTC Vive or Oculus Rift or a simple AR experience using the Microsoft Hololens, Mira, or Magic Leap.
- Short gameplay video
- Game Engine prototype
Project timeline
-
September 7, 2020Experience start
-
September 12, 2020Feedback from industry partner
-
December 5, 2020Experience end
Timeline
-
September 7, 2020Experience start
-
September 12, 2020Feedback from industry partner
Teams send short gameplay videos for industry partner to review with feedback
-
December 5, 2020Experience end
Project Examples
Small teams of Game Programming Advanced Diploma students will work on creating a short VR or AR experience in the context of our Game Engine course. Our students have access to HTC Vives and Oculus Rifts for VR experiences and Microsoft Hololens's, Mira, and Magic Leap for AR experiences. They will work with you to assess your current needs and develop and execute solutions. Depending on your needs, students can address the following:
- Prototype a simple VR experience tailored to your needs
- Prototype a simple AR experience tailored to your needs
- Insight into whether VR or AR would be more suitable for your needs
- Insight into whether the Unity Game Engine is suitable for your needs
Companies must answer the following questions to submit a match request to this experience:
Provide a sketch or video of the type of experience needed and whether it is a VR or AR experience.
Be available for a call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course, be available for a check-in call, if required.
Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address student's questions.
Provide all 3D models (placeholders work well) and sound effects needed for VR or AR experience.
Timeline
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September 7, 2020Experience start
-
September 12, 2020Feedback from industry partner
-
December 5, 2020Experience end
Timeline
-
September 7, 2020Experience start
-
September 12, 2020Feedback from industry partner
Teams send short gameplay videos for industry partner to review with feedback
-
December 5, 2020Experience end